![]() In the Mac Developer center i find a lista of OpenGL Drivers used by the machines and for my machine it uses an NVIDIA and HD 4000 boards supporting OpenGL 4.1. When this happen at first time i think it was a OpenGLES being detected or used by the OS, but using the "isOpenGLES()" method of context class, it returns to me false.so informing the system are using OpenGL instead OpenGLES. If i run this code in Windows i get a OpenGL 4.3 (Properly detected) and all the system run fine, but now i compile the system in a MacBook Pro and when i run the system i get a 2.1 version of OpenGL. Elastic GPUs allow you to easily attach low-cost graphics acceleration to a wide. ![]() To activate OpenGL 4.3 support for existing Elastic GPUs, simply stop and start your instances, and a new driver will be automatically installed in your instance to support OpenGL 4.3. ![]() My problem in Mac is about the OpenGL version detected. We are excited to announce that Amazon EC2 Elastic GPUs now support OpenGL 4.3. In my code i use the QOpenGLContext class in this = new QOpenGLContext() įormat = w is just a QWindow derived class to handle the render, keys and mouse behaviours. I have a really strange issue happening here, and i dont know how to fix it.
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